Citizens

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Each passenger in this game is treated as a unique citizen with distinctive attributes and behaviors, adding a rich layer of realism and immersion. Here is a detailed breakdown of these features:

  • Date of Birth: Every passenger has a specific birthdate, affecting their age and lifecycle events.
  • Home Town: Passengers originate from various towns, influencing their travel patterns and destinations.
  • Interests: Passengers have diverse interests such as football, cricket, technology, and more, which impact their activities and travel motivations.
  • Friends and Family: Social connections play a crucial role, with passengers traveling to visit friends and family, similar to real-world dynamics.
  • Marriage: Passengers have the opportunity to form relationships and marry, further enriching their personal narratives.
  • Mortality: The likelihood of dying adds a layer of realism, making the game environment more dynamic.

Passengers travel for various reasons, including:

  • Work: Professional commitments require passengers to travel to different locations.
  • Leisure: Attending events, vacations, and other leisure activities drive passenger movements.
  • Social Visits: Passengers also journey to see friends and family, reflecting real-world travel behaviour.


This detailed simulation of passenger behaviour enhances the gaming experience, making it more engaging and lifelike.